How each Park area opens
Most “I can’t get in” posts are one link in the same Park chain. The garage wants a sprint. The basement stairs refuse loose leaves. The grill is behind a big wooden fence between the shed and the house. The greenhouse is a hedge maze past the pool.
| Area | Map | Unlock | Reward | Sources |
|---|---|---|---|---|
| Porch | Park | 100% cleanup | Bag-tying ability | 2 sources |
| Front Yard | Park | 100% cleanup | +0.2 m/s move speed (community reports) | 2 sources |
| Driveway | Park | 100% cleanup | +0.2 m/s move speed (community reports) | 2 sources |
| Entrance | Park | 100% cleanup | Leaf value +25% (community reports) | 2 sources |
| Court | Park | 100% cleanup | Sprint ability (SHIFT) | 2 sources |
| Garage | Park | Court 100% for sprint; hold the button by the door | Access to basement and back garden | 2 sources |
| Swings | Park | 100% cleanup | Crouch ability (CTRL) | 2 sources |
| Basement | Park | Enter through the garage back area | 50%: +0.25x leaf value; 100%: shed roof access | 2 sources |
| Shed | Park | Basement 100% | 50%: +0.2 m/s; 100%: grill area | 2 sources |
| Grill | Park | Shed 100%; fence gate between shed and house | Cash bonus; pool access | 2 sources |
| Pool | Park | Grill area reached | 50%: +0.25x leaf value; 100%: hedge gate to greenhouse | 2 sources |
| Maze | Park | Pool 100% | Route to the greenhouse | 2 sources |
| Greenhouse | Park | Pool 100% and hedge gate | 100%: secret-room vent unlocks | 2 sources |
| Secret Room | Park | Greenhouse 100% + Swings 100% (crouch) + basement rear vent | Ending room; Infiltrator achievement | 3 sources |
| Courtyard | Castle | First room on arrival | Starts the Castle chain | 2 sources |
| Dinette | Castle | Progress from courtyard | Memory game room | 2 sources |
| Hallway | Castle | Progress from dinette | Petal sorting and mosaic access | 2 sources |
| Love Garden | Castle | Progress from hallway | Cards on the beams | 2 sources |
| Throne Room | Castle | Progress from love garden | Final Castle room | 2 sources |
| Temple | Sakura | First area on arrival | Starts the Sakura chain | 2 sources |
| Shrines | Sakura | Progress from temple | Shrine structures along the paths | 2 sources |
| Lanterns | Sakura | Progress from shrines | Hanging lanterns activity | 2 sources |
| Park area | Sakura | Progress from lanterns | Open ground with seats and cherry trees | 2 sources |
| Dog Run | Sakura | Progress from park | Fenced agility run | 2 sources |
| Ancient Tree | Sakura | Progress from dog run | Final Sakura area | 2 sources |
The doors people actually hit
Garage: clear the court so the sprint exists, hold the button at the door, then sprint and jump through. If the button does nothing, the court is not finished. Basement: the back door of that garage. Loose leaves will not walk up the stairs. Bag them at the bottom and throw the bags up. Shed roof: a small side door that shows up once the basement is finished. Grill: the tall wooden fence between the shed and the main house, which the shed’s finish is said to open.
Pool to greenhouse: a small gate in the hedge, then a maze. Two guides repeat “50% of a zone pays a bonus, 100% opens the next door.” I print that pattern only. A finer percent, such as whether the basement bonus is exactly halfway, is marked as a single source when the write-ups disagree. The 1.1 journal map paints a zone after its leaves are gone, which is a way to see which door you have not earned.
Questions
Why can’t I open the grate?
Players use “grate” for the basement vent and for the garage gap. The garage gap is the sprint door. The vent is the secret-room page, and it waits on the greenhouse.
One leaf is missing and a door will not open.
A zone’s finish is about its own leaves. A photo or a card left behind does not block the door. Check the journal color for that zone before you hunt the last leaf in a neighbor’s yard.
Related: Secret roomWalkthroughPhotos
Sources
Limitation: Some detailed trigger percentages have only one written source and remain blank where the accounts disagree.
- Leaf it Alone Wiki unlock order — checked 2026-11-04
- Leaf it Alone Wiki garage and vent — checked 2026-11-04
- NineWiki walkthrough — checked 2026-11-04
- SteamNavi achievement notes — checked 2026-11-04